TLDR
Should I upload 1242x2688 or 1284x2778 for the iPhone 6.5-inch App Store slot? Upload 1284 x 2778 for fresh 2026 artwork covering iPhone 12, 13, and 14 Pro/Plus models. Keep 1242 x 2688 only if you are re-using legacy XS Max or 11 Pro Max captures, since both pass Apple's pixel validation under the same slot.
The two pixel sizes Apple accepts for the 6.5-inch slot
Why two dimensions share one slot. The 6.5-inch class grew with the device lineup. When iPhone XS Max arrived, 1242 x 2688 was the only accepted portrait size. iPhone 12 Pro Max introduced a slightly larger 1284 x 2778 panel, and Apple expanded the same slot's allow-list rather than splitting it. The validator now accepts either dimension as a valid entry, provided every screenshot inside a given upload position matches.
Portrait and landscape orientations. Both dimensions share a 19.5:9 aspect ratio, so the landscape uploads are simply width and height swapped — 2778 x 1284 or 2688 x 1242. Pick one orientation for the slot and keep every file in it consistent; Apple does not auto-rotate, and mixing orientations inside the same shelf triggers a layout warning before review.
Should I upload 1242x2688 or 1284x2778 for the iPhone 6.5-inch App Store slot?
When the newer 1284 x 2778 is the safer pick. Any fresh render — whether from the iOS Simulator at iPhone 12 Pro Max or higher, a design-tool canvas locked to integer dimensions, or a Fastlane snapshot — should target 1284 x 2778. Apple's documentation leads with this size, modern presets default to it, and reviewers expect it when sampling a recent submission. There is no downside on legacy devices either, because the slot accepts the new dimension as a valid entry across the whole 6.5-inch class.
When 1242 x 2688 legacy artwork still works. If your master file lives in a tool that exports at the XS Max native size and you would lose UI sharpness by upscaling 42 pixels wide and 90 pixels tall, leave the set at 1242 x 2688. The slot accepts it, validators clear it, and a re-render purely to chase the larger number is rarely worth the resampling cost.
iPhone XS Max App Store screenshot dimensions and what they share with iPhone 11 Pro Max
Native capture resolution vs upload resolution. Both phones render the device screen at 1242 x 2688 portrait — the same number you see in Settings → Display, the same number the iOS Simulator emits when set to either model, and the same number you upload to App Store Connect. There is no separate "marketing resolution" for this class; the panel dimension is the submission dimension.
Models that share the XS Max slot. Beyond XS Max and 11 Pro Max, the 1242 x 2688 entry also covers iPhone XR and the standard iPhone 11 — they share the same physical panel resolution. Submitting one PNG set for any of those devices is enough; Apple does not require duplicate exports across models in the same class.
Is 6.5 inch screenshot still required in 2026?
When scaled-down art is good enough. Apple's fallback chain cascades from 6.9-inch down through 6.7-inch and 6.5-inch. Upload one 1320 x 2868 set, and viewers on a 6.5-inch device get an automatically downscaled version that fills the panel with no visible artefacting on most UI. For the vast majority of listings, that is indistinguishable from native — a separate 6.5-inch upload buys nothing.
When uploading native 6.5-inch artwork pays off. Dense screenshots — small text in tabular data, fine icon strokes, gradient banding — soften slightly when downscaled. If A/B testing shows a real conversion lift from native artwork on legacy Pro Max devices, ship a dedicated set. Otherwise the cascade is the better default. For the complete cascading-size picture, see the App Store screenshot sizes 2026 reference.
1284 x 2778 vs 1242 x 2688: which devices ship at each size
Device-to-dimension map. The table below lays the two 6.5-inch dimensions alongside the adjacent 6.7-inch and 6.9-inch slots so you can match each export to the right iPhone generation in one glance. The comparison also makes the proximity to the 6.7-inch slot obvious — the next section expands on why that gap matters.
| Display class | Portrait (px) | Landscape (px) | Devices covered | Required in 2026? |
|---|---|---|---|---|
| 6.5-inch (modern) | 1284 × 2778 | 2778 × 1284 | iPhone 12 Pro Max, 13 Pro Max, 14 Plus | Optional — auto-filled from 6.9-inch |
| 6.5-inch (legacy) | 1242 × 2688 | 2688 × 1242 | iPhone XS Max, XR, 11, 11 Pro Max | Optional — auto-filled from 6.9-inch |
| 6.7-inch | 1290 × 2796 | 2796 × 1290 | iPhone 14/15 Pro Max, 15/16 Plus | Optional — auto-filled from 6.9-inch |
| 6.9-inch (lead) | 1320 × 2868 | 2868 × 1320 | iPhone 16/17 Pro Max, iPhone Air | Yes — cascades to all smaller iPhone slots |
Pixel delta and aspect ratio math. The jump from 1242 x 2688 to 1284 x 2778 is 42 pixels wide by 90 pixels tall — about 3.4% per axis. The jump from 1284 x 2778 up to the 6.7-inch slot at 1290 x 2796 is just 6 pixels wide by 18 tall. All three sizes share the 19.5:9 aspect ratio, which is why the validator can cascade them into one another and why the 6.7-inch slot remains accepted under the broader 6.9-inch umbrella too.

Export the 6.5-inch slot from Windows or Mac with a one-time-purchase App Store screenshot generator
Windows-friendly export workflow. Drop a raw simulator capture or master canvas into a local desktop tool that ships with preset canvases for both 6.5-inch dimensions. The app frames the screenshot in the correct device chrome, exports at integer pixel counts (sRGB, no alpha), and writes the file straight to disk. No cloud round-trip, no browser upload, no subscription renewal — the same one-time-purchase install handles every other store size from the same source file.
Avoiding uploads of unreleased UI to web tools. Most browser-based generators ask you to upload simulator captures — and any embedded marketing copy — to a third-party CDN before your app is publicly listed. Caches and indexers can pick those assets up before launch day. A local tool keeps every frame on your own disk, which is both faster (no upload progress bar between iterations) and safer for anything pre-announcement. See why offline matters for App Store screenshots for the longer argument.

Common rejection reasons for 6.5-inch uploads
Pixel-count mismatches. Apple's validator accepts 1284 x 2778 and 1242 x 2688 exactly; a 1283 x 2778 or 1284 x 2777 file is rejected outright. The most common silent failure is a design tool exporting at a fractional scaling factor that lands one pixel off. Lock the canvas to integer dimensions and re-export from the master rather than scaling a downstream file.
Color profile and PNG metadata issues. Embedded Display P3 profiles, alpha channels on opaque PNGs, and unusual EXIF metadata all trip the validator even when the pixel count is exact. Convert to sRGB, flatten the layer stack, and strip metadata on export. For a full troubleshooting walk-through covering every common rejection trigger, see the App Store Connect screenshot rejected fix-it guide.

FAQ
Frequently asked questions
No. Once a complete 6.9-inch set at 1320 x 2868 is uploaded, App Store Connect scales those assets down for 6.5-inch viewers automatically. A dedicated 6.5-inch set is only worthwhile when you want pixel-native artwork on legacy XS Max and 11 Pro Max devices.
The 6.5-inch slot expects 1284 x 2778 (or the older 1242 x 2688), while the 6.7-inch slot expects 1290 x 2796. The delta is 6 pixels wide and 18 tall, both share a 19.5:9 aspect ratio, and uploading one into the other's slot triggers a dimension error.
No. App Store Connect validates the exact pixel count per slot. The two 6.5-inch dimensions are not interchangeable inside a single upload position, although the slot itself accepts either dimension as long as every screenshot in that slot matches.
Render the artwork at exactly 1242 x 2688 in any pixel-aware tool, or use a local App Store screenshot generator that exposes the dimension as a preset. A one-time-purchase desktop app avoids uploading unreleased UI to a web service before launch.
Apple expanded the 6.5-inch class when iPhone 12 Pro Max introduced the 1284 x 2778 resolution, but kept the legacy 1242 x 2688 dimension accepted for backwards compatibility. Both pass validation under the same slot heading.
No formal penalty exists, but downscaled 6.9-inch art can look slightly soft on 6.5-inch viewers. If your conversion-rate testing shows lift from native artwork, upload a dedicated 6.5-inch set; otherwise the scaled version is usually indistinguishable to most users.
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Export every 6.5-inch size, locally
One-time $15.99. No subscription. Native desktop app for Mac and Windows that batch-exports 1284 x 2778, 1242 x 2688, and every other required size from a single canvas — without uploading unreleased UI to a server.
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